Is there a way to be selective on reflection? Suppose I have 3 red spheres
suspended above a mirrored surface. Is there anyway to make one of those
red spheres not reflect into the mirrored surface? (I know I could simply
continue the trace and remove the red sphere after it had rendered them but
not the surface below, but I looking for something like a "no relection"
parameter that could be added to the object so in a more complex scene where
stopping the trace and restarting might not work.
Any ideas?
Patrick Dugan
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